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Free calculator for vectors matrices complex numbers and quaternions
Calc 3D is a collection of mathematical tools for highschool and university
Free calculator for vectors matrices complex numbers and quaternions
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Calc3D is a calculator for 3-dimensional vectors, matrices, complex numbers, quaternions.
For objects ( like point, line, plane and sphere) distances, intersections, volume, area of squeres, area of a triangle can be calculated.
Cartesian coordinates, spherical coordinates und cylindrical coordinates can be transformed into each other.
(5 languages)
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Calc 3D is a collection of mathematical tools for highschool and university. The calculator can do statistics, best fits, function plotting, integration. It handles vectors, matrices, complex numbers, coordinates, regular polygons and intersections. For objects ( like point, line, plane and sphere) distances and intersections are calculated. Cartesian, spherical and cylindrical coordinates can be transformed into each other.
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Calc3D is a calculator for 3-dimensional vectors, matrices, complex numbers, quaternions.
For objects ( like point, line, plane and sphere) distances, intersections, volume, area of squeres, area of a triangle can be calculated.
Cartesian coordinates, spherical coordinates und cylindrical coordinates can be transformed into each other.
(5 languages)
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Is useful in topography for representing and editing 3D points (by 3DPOLY, SPLINE OR BLOCK entities) and for triangulation, isolines, cross sections and longitudinal profile. It exists a modifiable library for codes and BLOCKs. The coordinates, the code and the position (in 3DPOLY or SPLINE) of the points can be modified interactively. RCAD 1.7 core provides OpenGL real-time orbit, pan, zoom, shading and lighting.
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Calc 3D is a collection of mathematical tools for highschool and university. The calculator can do statistics, best fits, function plotting, integration. It handles vectors, matrices, complex numbers, coordinates, regular polygons and intersections. For objects ( like point, line, plane and sphere) distances and intersections are calculated. Cartesian, spherical and cylindrical coordinates can be transformed into each other.
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TRIANGULATION performs triangulation of a set of 3D points width compulsory interconnections. ISOLINES determines the curves of intersection of a set of 3DFACE entities width a set of plane equidistances horizontally or vertically. VOLUME determines volume and center of gravity of a body limited by 3DMESH and 3DFACE entities. 3DINTERSECTION determines the intersection curves between 2 sets consisting of 3DFACE or 3DMESH entities.
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